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Devlog
v1.0-web - Mystery Tower is available directly in the browser!
May 07, 2023
by
GFM
1
This is a quick update after a long while... Now Mystery Tower can be played directly in the browser! I was talking to a friend and remembered that Unity has the option to export to HTML5/webasm, so I...
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v1.0 - Mystery Tower is officially out!
December 14, 2020
by
GFM
After many small revisions, Mystery Tower is finally out! I've been waiting for this game to be played on SRL Mystery Game Tournament (MT) so I could press the release button. As I'm pretty sure I me...
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v1.0-rc9 - Invert d-pad up/down
December 13, 2020
by
GFM
Some people reported that d-pad up and down were reversed for them when using a dual shock 4. However, since some of the menu inputs are hard-coded, to try to prevent people from locking themselves fr...
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v1.0-rc8 - Fix MainMenu and pulling from ledge
December 13, 2020
by
GFM
This is the final stretch! There were two minor issues that I noticed during recent testing. The first issue is that the game would get stuck after the GameOver screen. I didn't notice that I used the...
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v1.0-rc7 - Remove some stages to make the game shorter
December 12, 2020
by
GFM
Disclaimer ( copied from v1.0-rc4 ): If you are reading this, either you already know that I submitted Mystery Tower to the Mystery Tournament (hello tester(s) reading the devlog :D) or it's not an...
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v1.0-rc6 - Adjust axis rest position on input rebind
December 12, 2020
by
GFM
There are some things that shouldn't be an issue in this day and age anymore... Yet, here I am writing about how inputs still suck. A long time ago, I wrote about how Unity sucks at doing reconfigurab...
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v1.0-rc5 - Fix issues with the new input
July 19, 2020
by
GFM
As mentioned earlier, the previous release broke a few things: The rebind screen wouldn't display the "Back" button in some specific resolutions If there were a previously saved input, the "Drop from...
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v1.0-rc4 - Add dedicated drop from ledge button
July 19, 2020
by
GFM
Quick update, that broke a few things... Protip: don't be a bad developer like me and do test your builds thoroughly before releasing anything... Disclaimer: If you are reading this, either you alread...
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v1.0-rc3 - Fix Windows' launcher
June 30, 2020
by
GFM
OK, now this should be good to go... I've fixed the issue with the App manifest on Windows (a bug in the deploy script caused some files to not be copied). There's now also a batch script, so even tho...
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v1.0-rc2 - Persistent configurations
June 29, 2020
by
GFM
I had completely ignored saving and loading the configurations. This isn't a crucial feature, but it's pretty important from a quality-of-life perspective. After a **LOT** of digging, I found out abou...
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v1.0-rc1 - Almost released!
June 26, 2020
by
GFM
It's (almost) finally over... This should be the second to last build... I've added a cheesy ending, reminiscent of old flash games. I hope people still enjoy those. Now, to wait for some feedback, an...
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v0.7.2/1 - Add manual
June 24, 2020
by
GFM
The user manual is done! Kinda... As always, I could have spent more time polishing it, adding a frame to every page and stuff... But it is functional enough as is. Or, at least, I hope it is... I'm p...
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v0.7 - Add alternative colors
June 22, 2020
by
GFM
Another small, but quite important, update. I've added 8 different color schemes to choose from! At first, I wanted the schemes to have cheesy names, ripping off inspired by Under Night In-Birth, but...
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v0.6.1 - Improve controls
June 20, 2020
by
GFM
Small update! A friend pointed-out that d-pad wasn't working to control the player. Since then I was already fixing things in the input, I looked into why the default input (e.g., WASD) wasn't working...
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v0.6 - Add audio
June 19, 2020
by
GFM
After two weeks of bashing my head hands against the keyboard, I've finally finished adding a song and sound effects to the game! Although I'm using simple, pixelated textures, I decided to make the s...
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v0.5.1 - Resolution-related fixes
June 07, 2020
by
GFM
Turns out I'm somewhat of a irresponsible dev... I didn't test all scenarios involving changing the screen resolution, so I ended up letting a few bugs slip into the previous release. These would only...
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v0.5 - Refactor menus
June 07, 2020
by
GFM
This update took way longer than it should have... Doing menus is always boring (specially when you are pretty much fighting your tools to make things behave as desired). I modified every menu to use...
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v0.4 - Backgrounds
April 01, 2020
by
GFM
Until now, the game was looking quite bland and boring, with that default blue background. But not anymore! I've added a background and particles to the game! Now that it's looking less bad, I'll fina...
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v0.3 - Reconfigurable controls
March 26, 2020
by
GFM
Quick update/rant! It's 2020 and Unity still does not handle reconfigurable controls properly! Although Unity does have a generic Input interface (the Input Manager), it can only be accessed and tweak...
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v0.2 - Level select
March 25, 2020
by
GFM
The game is still quite unpolished, but it's starting to get there. The first few QoL changes were the addition of a Level Select screen and the Pause menu. Pause menu Curiously, the Pause menu doesn'...
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v0.1 - The start of a Catherine clone
March 25, 2020
by
GFM
Every project has a start. When I first started working on this game, I thought it was going to be a really short project, something that should take at most 3 months (2 months of development and 1 mo...
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