v1.0-rc2 - Persistent configurations


I had completely ignored saving and loading the configurations. This isn't a crucial feature, but it's pretty important from a quality-of-life perspective.

After a **LOT** of digging, I found out about Unity's PlayerPref, which writes to the Window's Registry and to a local file on other OSes. To reset the configurations, the game must be launched with the flag "--reset-config". In hindsight, I should probably add a batch script in the next build... I doubt most Window's users are used with doing anything on a command line. I should also add a troubleshooting section to the manual explaining about that flag.

After that... I guess the game will be definitely done. I'm considering completely ignoring a bug that causes the player to fall OOB in the input rebind screen... I may try to fix it, and if it turns out to be simple I'll fix that as well. Otherwise, it's pretty harmless, so it's not much of an issue...

Changelog

  • manual: List Audacity in the credits
  • Add zlib LICENSE to the repository
  • Make configurations persistent through launches
  • Add flag and manifest option to reset to the default configurations

Files

mystery-tower-linux64.zip 24 MB
Version vv1.0-rc2 Jun 29, 2020
mystery-tower-win32.zip 21 MB
Version vv1.0-rc2 Jun 29, 2020
mystery-tower-win64.zip 24 MB
Version vv1.0-rc2 Jun 29, 2020

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