v1.0-rc8 - Fix MainMenu and pulling from ledge
This is the final stretch! There were two minor issues that I noticed during recent testing.
The first issue is that the game would get stuck after the GameOver screen. I didn't notice that I used the same name for the UI scene and for the Background scene (which are loaded individually), so when the GameOver scene tried to load the MainMenu, it would end up only loading the Background... However, this was a minor annoyance, since the game is already over at this point.
The other issue was slightly more troubling. Adding the "drop from the ledge" button caused the player to sometimes become unable to pull blocks while hanging on the ledge of a block. As far as I could tell, pushing would always work and in some situations pulling would work as well... Since this was pretty inconsistent, I had to solve it so players wouldn't get confused by "being incapable of pulling blocks at random".
Changelog
- Fix going back to the MainMenu
- Fix pulling blocks from the ledge
Files
Get Mystery Tower
Mystery Tower
Push blocks and climb the tower
Status | Released |
Author | GFM |
Genre | Puzzle |
Tags | 3D, Singleplayer, Third Person |
Accessibility | Configurable controls |
More posts
- v1.0-web - Mystery Tower is available directly in the browser!May 07, 2023
- v1.0 - Mystery Tower is officially out!Dec 14, 2020
- v1.0-rc9 - Invert d-pad up/downDec 13, 2020
- v1.0-rc7 - Remove some stages to make the game shorterDec 12, 2020
- v1.0-rc6 - Adjust axis rest position on input rebindDec 12, 2020
- v1.0-rc5 - Fix issues with the new inputJul 19, 2020
- v1.0-rc4 - Add dedicated drop from ledge buttonJul 19, 2020
- v1.0-rc3 - Fix Windows' launcherJun 30, 2020
- v1.0-rc2 - Persistent configurationsJun 29, 2020
Leave a comment
Log in with itch.io to leave a comment.